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Practical Tutorial on Random Forest and Parameter Tuning in R

Practical Tutorial on Random Forest and Parameter Tuning in R

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Manish Saraswat
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December 14, 2016
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3 min read
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Introduction

Treat "forests" well. Not for the sake of nature, but for solving problems too!

Random Forest is one of the most versatile machine learning algorithms available today. With its built-in ensembling capacity, the task of building a decent generalized model (on any dataset) gets much easier. However, I've seen people using random forest as a black box model; i.e., they don't understand what's happening beneath the code. They just code.

In fact, the easiest part of machine learning is coding. If you are new to machine learning, the random forest algorithm should be on your tips. Its ability to solve—both regression and classification problems along with robustness to correlated features and variable importance plot gives us enough head start to solve various problems.

Most often, I've seen people getting confused in bagging and random forest. Do you know the difference?

In this article, I'll explain the complete concept of random forest and bagging. For ease of understanding, I've kept the explanation simple yet enriching. I've used MLR, data.table packages to implement bagging, and random forest with parameter tuning in R. Also, you'll learn the techniques I've used to improve model accuracy from ~82% to 86%.

Table of Contents

  1. What is the Random Forest algorithm?
  2. How does it work? (Decision Tree, Random Forest)
  3. What is the difference between Bagging and Random Forest?
  4. Advantages and Disadvantages of Random Forest
  5. Solving a Problem
    • Parameter Tuning in Random Forest

What is the Random Forest algorithm?

Random forest is a tree-based algorithm which involves building several trees (decision trees), then combining their output to improve generalization ability of the model. The method of combining trees is known as an ensemble method. Ensembling is nothing but a combination of weak learners (individual trees) to produce a strong learner.

Say, you want to watch a movie. But you are uncertain of its reviews. You ask 10 people who have watched the movie. 8 of them said "the movie is fantastic." Since the majority is in favor, you decide to watch the movie. This is how we use ensemble techniques in our daily life too.

Random Forest can be used to solve regression and classification problems. In regression problems, the dependent variable is continuous. In classification problems, the dependent variable is categorical.

Trivia: The random Forest algorithm was created by Leo Breiman and Adele Cutler in 2001.

How does it work? (Decision Tree, Random Forest)

To understand the working of a random forest, it's crucial that you understand a tree. A tree works in the following way:

decision tree explaining

1. Given a data frame (n x p), a tree stratifies or partitions the data based on rules (if-else). Yes, a tree creates rules. These rules divide the data set into distinct and non-overlapping regions. These rules are determined by a variable's contribution to the homogeneity or pureness of the resultant child nodes (X2, X3).

2. In the image above, the variable X1 resulted in highest homogeneity in child nodes, hence it became the root node. A variable at root node is also seen as the most important variable in the data set.

3. But how is this homogeneity or pureness determined? In other words, how does the tree decide at which variable to split?

  • In regression trees (where the output is predicted using the mean of observations in the terminal nodes), the splitting decision is based on minimizing RSS. The variable which leads to the greatest possible reduction in RSS is chosen as the root node. The tree splitting takes a top-down greedy approach, also known as recursive binary splitting. We call it "greedy" because the algorithm cares to make the best split at the current step rather than saving a split for better results on future nodes.
  • In classification trees (where the output is predicted using mode of observations in the terminal nodes), the splitting decision is based on the following methods:
    • Gini Index - It's a measure of node purity. If the Gini index takes on a smaller value, it suggests that the node is pure. For a split to take place, the Gini index for a child node should be less than that for the parent node.
    • Entropy - Entropy is a measure of node impurity. For a binary class (a, b), the formula to calculate it is shown below. Entropy is maximum at p = 0.5. For p(X=a)=0.5 or p(X=b)=0.5 means a new observation has a 50%-50% chance of getting classified in either class. The entropy is minimum when the probability is 0 or 1.

Entropy = - p(a)*log(p(a)) - p(b)*log(p(b))

entropy curve

In a nutshell, every tree attempts to create rules in such a way that the resultant terminal nodes could be as pure as possible. Higher the purity, lesser the uncertainty to make the decision.

But a decision tree suffers from high variance. "High Variance" means getting high prediction error on unseen data. We can overcome the variance problem by using more data for training. But since the data set available is limited to us, we can use resampling techniques like bagging and random forest to generate more data.

Building many decision trees results in a forest. A random forest works the following way:

  1. First, it uses the Bagging (Bootstrap Aggregating) algorithm to create random samples. Given a data set D1 (n rows and p columns), it creates a new dataset (D2) by sampling n cases at random with replacement from the original data. About 1/3 of the rows from D1 are left out, known as Out of Bag (OOB) samples.
  2. Then, the model trains on D2. OOB sample is used to determine unbiased estimate of the error.
  3. Out of p columns, P ≪ p columns are selected at each node in the data set. The P columns are selected at random. Usually, the default choice of P is p/3 for regression tree and √p for classification tree.
  4. pruning decision trees Unlike a tree, no pruning takes place in random forest; i.e., each tree is grown fully. In decision trees, pruning is a method to avoid overfitting. Pruning means selecting a subtree that leads to the lowest test error rate. We can use cross-validation to determine the test error rate of a subtree.
  5. Several trees are grown and the final prediction is obtained by averaging (for regression) or majority voting (for classification).

Each tree is grown on a different sample of original data. Since random forest has the feature to calculate OOB error internally, cross-validation doesn't make much sense in random forest.

What is the difference between Bagging and Random Forest?

Many a time, we fail to ascertain that bagging is not the same as random forest. To understand the difference, let's see how bagging works:

  1. It creates randomized samples of the dataset (just like random forest) and grows trees on a different sample of the original data. The remaining 1/3 of the sample is used to estimate unbiased OOB error.
  2. It considers all the features at a node (for splitting).
  3. Once the trees are fully grown, it uses averaging or voting to combine the resultant predictions.

Aren't you thinking, "If both the algorithms do the same thing, what is the need for random forest? Couldn't we have accomplished our task with bagging?" NO!

The need for random forest surfaced after discovering that the bagging algorithm results in correlated trees when faced with a dataset having strong predictors. Unfortunately, averaging several highly correlated trees doesn't lead to a large reduction in variance.

But how do correlated trees emerge? Good question! Let's say a dataset has a very strong predictor, along with other moderately strong predictors. In bagging, a tree grown every time would consider the very strong predictor at its root node, thereby resulting in trees similar to each other.

The main difference between random forest and bagging is that random forest considers only a subset of predictors at a split. This results in trees with different predictors at the top split, thereby resulting in decorrelated trees and more reliable average output. That's why we say random forest is robust to correlated predictors.

Advantages and Disadvantages of Random Forest

Advantages are as follows:

  1. It is robust to correlated predictors.
  2. It is used to solve both regression and classification problems.
  3. It can also be used to solve unsupervised ML problems.
  4. It can handle thousands of input variables without variable selection.
  5. It can be used as a feature selection tool using its variable importance plot.
  6. It takes care of missing data internally in an effective manner.

Disadvantages are as follows:

  1. The Random Forest model is difficult to interpret.
  2. It tends to return erratic predictions for observations out of the range of training data. For example, if the training data contains a variable x ranging from 30 to 70, and the test data has x = 200, random forest would give an unreliable prediction.
  3. It can take longer than expected to compute a large number of trees.

Solving a Problem (Parameter Tuning)

Let's take a dataset to compare the performance of bagging and random forest algorithms. Along the way, I'll also explain important parameters used for parameter tuning. In R, we'll use MLR and data.table packages to do this analysis.

I've taken the Adult dataset from the UCI machine learning repository. You can download the data from here.

This dataset presents a binary classification problem to solve. Given a set of features, we need to predict if a person's salary is <=50K or >=50K. Since the given data isn't well structured, we'll need to make some modification while reading the dataset.

# set working directory
path <- "~/December 2016/RF_Tutorial"
setwd(path)
# Set working directory
path <- "~/December 2016/RF_Tutorial"
setwd(path)

# Load libraries
library(data.table)
library(mlr)
library(h2o)

# Set variable names
setcol <- c("age",
            "workclass",
            "fnlwgt",
            "education",
            "education-num",
            "marital-status",
            "occupation",
            "relationship",
            "race",
            "sex",
            "capital-gain",
            "capital-loss",
            "hours-per-week",
            "native-country",
            "target")

# Load data
train <- read.table("adultdata.txt", header = FALSE, sep = ",", 
                    col.names = setcol, na.strings = c(" ?"), stringsAsFactors = FALSE)
test <- read.table("adulttest.txt", header = FALSE, sep = ",", 
                   col.names = setcol, skip = 1, na.strings = c(" ?"), stringsAsFactors = FALSE)

After we've loaded the dataset, first we'll set the data class to data.table. data.table is the most powerful R package made for faster data manipulation.


>setDT(train)
>setDT(test)

Now, we'll quickly look at given variables, data dimensions, etc.


>dim(train)
>dim(test)
>str(train)
>str(test)

As seen from the output above, we can derive the following insights:

  1. The train dataset has 32,561 rows and 15 columns.
  2. The test dataset has 16,281 rows and 15 columns.
  3. Variable target is the dependent variable.
  4. The target variable in train and test data is different. We'll need to match them.
  5. All character variables have a leading whitespace which can be removed.

We can check missing values using:

# Check missing values in train and test datasets
>table(is.na(train))
# Output:
#  FALSE   TRUE 
#  484153  4262

>sapply(train, function(x) sum(is.na(x)) / length(x)) * 100

table(is.na(test))
# Output:
#  FALSE  TRUE 
#  242012 2203

>sapply(test, function(x) sum(is.na(x)) / length(x)) * 100

As seen above, both train and test datasets have missing values. The sapply function is quite handy when it comes to performing column computations. Above, it returns the percentage of missing values per column.

Now, we'll preprocess the data to prepare it for training. In R, random forest internally takes care of missing values using mean/mode imputation. Practically speaking, sometimes it takes longer than expected for the model to run.

Therefore, in order to avoid waiting time, let's impute the missing values using median/mode imputation method; i.e., missing values in the integer variables will be imputed with median and in the factor variables with mode (most frequent value).

We'll use the impute function from the mlr package, which is enabled with several unique methods for missing value imputation:

# Impute missing values
>imp1 <- impute(data = train, target = "target", 
              classes = list(integer = imputeMedian(), factor = imputeMode()))

>imp2 <- impute(data = test, target = "target", 
              classes = list(integer = imputeMedian(), factor = imputeMode()))

# Assign the imputed data back to train and test
>train <- imp1$data
>test <- imp2$data

Being a binary classification problem, you are always advised to check if the data is imbalanced or not. We can do it in the following way:

# Check class distribution in train and test datasets
setDT(train)[, .N / nrow(train), target]
# Output:
#    target     V1
# 1: <=50K   0.7591904
# 2: >50K    0.2408096

setDT(test)[, .N / nrow(test), target]
# Output:
#    target     V1
# 1: <=50K.  0.7637737
# 2: >50K.   0.2362263

If you observe carefully, the value of the target variable is different in test and train. For now, we can consider it a typo error and correct all the test values. Also, we see that 75% of people in the train data have income <=50K. Imbalanced classification problems are known to be more skewed with a binary class distribution of 90% to 10%. Now, let's proceed and clean the target column in test data.

# Clean trailing character in test target values
test[, target := substr(target, start = 1, stop = nchar(target) - 1)]

We've used the substr function to return the substring from a specified start and end position. Next, we'll remove the leading whitespaces from all character variables. We'll use the str_trim function from the stringr package.

> library(stringr)
> char_col <- colnames(train)[sapply(train, is.character)]
> for(i in char_col)
>     set(train, j = i, value = str_trim(train[[i]], side = "left"))

Using sapply function, we've extracted the column names which have character class. Then, using a simple for - set loop we traversed all those columns and applied the str_trim function.

Before we start model training, we should convert all character variables to factor. MLR package treats character class as unknown.


> fact_col <- colnames(train)[sapply(train,is.character)]
>for(i in fact_col)
			set(train,j=i,value = factor(train[[i]]))
>for(i in fact_col)
	     set(test,j=i,value = factor(test[[i]]))

Let's start with modeling now. MLR package has its own function to convert data into a task, build learners, and optimize learning algorithms. I suggest you stick to the modeling structure described below for using MLR on any data set.

#create a task
> traintask <- makeClassifTask(data = train,target = "target")
> testtask <- makeClassifTask(data = test,target = "target")

#create learner > bag <- makeLearner("classif.rpart",predict.type = "response") > bag.lrn <- makeBaggingWrapper(learner = bag,bw.iters = 100,bw.replace = TRUE)

I've set up the bagging algorithm which will grow 100 trees on randomized samples of data with replacement. To check the performance, let's set up a validation strategy too:

#set 5 fold cross validation
> rdesc <- makeResampleDesc("CV", iters = 5L)

For faster computation, we'll use parallel computation backend. Make sure your machine / laptop doesn't have many programs running in the background.

#set parallel backend (Windows)
> library(parallelMap)
> library(parallel)
> parallelStartSocket(cpus = detectCores())
>

For linux users, the function parallelStartMulticore(cpus = detectCores()) will activate parallel backend. I've used all the cores here.

r <- resample(learner = bag.lrn,
              task = traintask,
              resampling = rdesc,
              measures = list(tpr, fpr, fnr, fpr, acc),
              show.info = T)

#[Resample] Result: 
# tpr.test.mean = 0.95,
# fnr.test.mean = 0.0505,
# fpr.test.mean = 0.487,
# acc.test.mean = 0.845

Being a binary classification problem, I've used the components of confusion matrix to check the model's accuracy. With 100 trees, bagging has returned an accuracy of 84.5%, which is way better than the baseline accuracy of 75%. Let's now check the performance of random forest.

#make randomForest learner
> rf.lrn <- makeLearner("classif.randomForest")
> rf.lrn$par.vals <- list(ntree = 100L,
                          importance = TRUE)

> r <- resample(learner = rf.lrn,
                task = traintask,
                resampling = rdesc,
                measures = list(tpr, fpr, fnr, fpr, acc),
                show.info = T)

# Result:
# tpr.test.mean = 0.996,
# fpr.test.mean = 0.72,
# fnr.test.mean = 0.0034,
# acc.test.mean = 0.825

On this data set, random forest performs worse than bagging. Both used 100 trees and random forest returns an overall accuracy of 82.5 %. An apparent reason being that this algorithm is messing up classifying the negative class. As you can see, it classified 99.6% of the positive classes correctly, which is way better than the bagging algorithm. But it incorrectly classified 72% of the negative classes.

Internally, random forest uses a cutoff of 0.5; i.e., if a particular unseen observation has a probability higher than 0.5, it will be classified as <=50K. In random forest, we have the option to customize the internal cutoff. As the false positive rate is very high now, we'll increase the cutoff for positive classes (<=50K) and accordingly reduce it for negative classes (>=50K). Then, train the model again.

#set cutoff
> rf.lrn$par.vals <- list(ntree = 100L,
                          importance = TRUE,
                          cutoff = c(0.75, 0.25))

> r <- resample(learner = rf.lrn,
                task = traintask,
                resampling = rdesc,
                measures = list(tpr, fpr, fnr, fpr, acc),
                show.info = T)

#Result: 
# tpr.test.mean = 0.934,
# fpr.test.mean = 0.43,
# fnr.test.mean = 0.0662,
# acc.test.mean = 0.846

As you can see, we've improved the accuracy of the random forest model by 2%, which is slightly higher than that for the bagging model. Now, let's try and make this model better.

Parameter Tuning: Mainly, there are three parameters in the random forest algorithm which you should look at (for tuning):

  • ntree - As the name suggests, the number of trees to grow. Larger the tree, it will be more computationally expensive to build models.
  • mtry - It refers to how many variables we should select at a node split. Also as mentioned above, the default value is p/3 for regression and sqrt(p) for classification. We should always try to avoid using smaller values of mtry to avoid overfitting.
  • nodesize - It refers to how many observations we want in the terminal nodes. This parameter is directly related to tree depth. Higher the number, lower the tree depth. With lower tree depth, the tree might even fail to recognize useful signals from the data.

Let get to the playground and try to improve our model's accuracy further. In MLR package, you can list all tuning parameters a model can support using:

> getParamSet(rf.lrn)

# set parameter space
params <- makeParamSet(
    makeIntegerParam("mtry", lower = 2, upper = 10),
    makeIntegerParam("nodesize", lower = 10, upper = 50)
)

# set validation strategy
rdesc <- makeResampleDesc("CV", iters = 5L)

# set optimization technique
ctrl <- makeTuneControlRandom(maxit = 5L)

# start tuning
> tune <- tuneParams(learner = rf.lrn,
                     task = traintask,
                     resampling = rdesc,
                     measures = list(acc),
                     par.set = params,
                     control = ctrl,
                     show.info = T)

[Tune] Result: mtry=2; nodesize=23 : acc.test.mean=0.858

After tuning, we have achieved an overall accuracy of 85.8%, which is better than our previous random forest model. This way you can tweak your model and improve its accuracy.

I'll leave you here. The complete code for this analysis can be downloaded from Github.

Summary

Don't stop here! There is still a huge scope for improvement in this model. Cross validation accuracy is generally more optimistic than true test accuracy. To make a prediction on the test set, minimal data preprocessing on categorical variables is required. Do it and share your results in the comments below.

My motive to create this tutorial is to get you started using the random forest model and some techniques to improve model accuracy. For better understanding, I suggest you read more on confusion matrix. In this article, I've explained the working of decision trees, random forest, and bagging.

Did I miss out anything? Do share your knowledge and let me know your experience while solving classification problems in comments below.

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How I used VibeCode Arena platform to build code using AI and leant how to improve it

I Used AI to Build a "Simple Image Carousel" at VibeCodeArena. It Found 15+ Issues and Taught Me How to Fix Them.

My Learning Journey

I wanted to understand what separates working code from good code. So I used VibeCodeArena.ai to pick a problem statement where different LLMs produce code for the same prompt. Upon landing on the main page of VibeCodeArena, I could see different challenges. Since I was interested in an Image carousal application, I picked the challenge with the prompt "Make a simple image carousel that lets users click 'next' and 'previous' buttons to cycle through images."

Within seconds, I had code from multiple LLMs, including DeepSeek, Mistral, GPT, and Llama. Each code sample also had an objective evaluation score. I was pleasantly surprised to see so many solutions for the same problem. I picked gpt-oss-20b model from OpenAI. For this experiment, I wanted to focus on learning how to code better so either one of the LLMs could have worked. But VibeCodeArena can also be used to evaluate different LLMs to help make a decision about which model to use for what problem statement.

The model had produced a clean HTML, CSS, and JavaScript. The code looked professional. I could see the preview of the code by clicking on the render icon. It worked perfectly in my browser. The carousel was smooth, and the images loaded beautifully.

But was it actually good code?

I had no idea. That's when I decided to look at the evaluation metrics

What I Thought Was "Good Code"

A working image carousel with:

  • Clean, semantic HTML
  • Smooth CSS transitions
  • Keyboard navigation support
  • ARIA labels for accessibility
  • Error handling for failed images

It looked like something a senior developer would write. But I had questions:

Was it secure? Was it optimized? Would it scale? Were there better ways to structure it?

Without objective evaluation, I had no answers. So, I proceeded to look at the detailed evaluation metrics for this code

What VibeCodeArena's Evaluation Showed

The platform's objective evaluation revealed issues I never would have spotted:

Security Vulnerabilities (The Scary Ones)

No Content Security Policy (CSP): My carousel was wide open to XSS attacks. Anyone could inject malicious scripts through the image URLs or manipulate the DOM. VibeCodeArena flagged this immediately and recommended implementing CSP headers.

Missing Input Validation: The platform pointed out that while the code handles image errors, it doesn't validate or sanitize the image sources. A malicious actor could potentially exploit this.

Hardcoded Configuration: Image URLs and settings were hardcoded directly in the code. The platform recommended using environment variables instead - a best practice I completely overlooked.

SQL Injection Vulnerability Patterns: Even though this carousel doesn't use a database, the platform flagged coding patterns that could lead to SQL injection in similar contexts. This kind of forward-thinking analysis helps prevent copy-paste security disasters.

Performance Problems (The Silent Killers)

DOM Structure Depth (15 levels): VibeCodeArena measured my DOM at 15 levels deep. I had no idea. This creates unnecessary rendering overhead that would get worse as the carousel scales.

Expensive DOM Queries: The JavaScript was repeatedly querying the DOM without caching results. Under load, this would create performance bottlenecks I'd never notice in local testing.

Missing Performance Optimizations: The platform provided a checklist of optimizations I didn't even know existed:

  • No DNS-prefetch hints for external image domains
  • Missing width/height attributes causing layout shift
  • No preload directives for critical resources
  • Missing CSS containment properties
  • No will-change property for animated elements

Each of these seems minor, but together they compound into a poor user experience.

Code Quality Issues (The Technical Debt)

High Nesting Depth (4 levels): My JavaScript had logic nested 4 levels deep. VibeCodeArena flagged this as a maintainability concern and suggested flattening the logic.

Overly Specific CSS Selectors (depth: 9): My CSS had selectors 9 levels deep, making it brittle and hard to refactor. I thought I was being thorough; I was actually creating maintenance nightmares.

Code Duplication (7.9%): The platform detected nearly 8% code duplication across files. That's technical debt accumulating from day one.

Moderate Maintainability Index (67.5): While not terrible, the platform showed there's significant room for improvement in code maintainability.

Missing Best Practices (The Professional Touches)

The platform also flagged missing elements that separate hobby projects from professional code:

  • No 'use strict' directive in JavaScript
  • Missing package.json for dependency management
  • No test files
  • Missing README documentation
  • No .gitignore or version control setup
  • Could use functional array methods for cleaner code
  • Missing CSS animations for enhanced UX

The "Aha" Moment

Here's what hit me: I had no framework for evaluating code quality beyond "does it work?"

The carousel functioned. It was accessible. It had error handling. But I couldn't tell you if it was secure, optimized, or maintainable.

VibeCodeArena gave me that framework. It didn't just point out problems, it taught me what production-ready code looks like.

My New Workflow: The Learning Loop

This is when I discovered the real power of the platform. Here's my process now:

Step 1: Generate Code Using VibeCodeArena

I start with a prompt and let the AI generate the initial solution. This gives me a working baseline.

Step 2: Analyze Across Several Metrics

I can get comprehensive analysis across:

  • Security vulnerabilities
  • Performance/Efficiency issues
  • Performance optimization opportunities
  • Code Quality improvements

This is where I learn. Each issue includes explanation of why it matters and how to fix it.

Step 3: Click "Challenge" and Improve

Here's the game-changer: I click the "Challenge" button and start fixing the issues based on the suggestions. This turns passive reading into active learning.

Do I implement CSP headers correctly? Does flattening the nested logic actually improve readability? What happens when I add dns-prefetch hints?

I can even use AI to help improve my code. For this action, I can use from a list of several available models that don't need to be the same one that generated the code. This helps me to explore which models are good at what kind of tasks.

For my experiment, I decided to work on two suggestions provided by VibeCodeArena by preloading critical CSS/JS resources with <link rel="preload"> for faster rendering in index.html and by adding explicit width and height attributes to images to prevent layout shift in index.html. The code editor gave me change summary before I submitted by code for evaluation.

Step 4: Submit for Evaluation

After making improvements, I submit my code for evaluation. Now I see:

  • What actually improved (and by how much)
  • What new issues I might have introduced
  • Where I still have room to grow

Step 5: Hey, I Can Beat AI

My changes helped improve the performance metric of this simple code from 82% to 83% - Yay! But this was just one small change. I now believe that by acting upon multiple suggestions, I can easily improve the quality of the code that I write versus just relying on prompts.

Each improvement can move me up the leaderboard. I'm not just learning in isolation—I'm seeing how my solutions compare to other developers and AI models.

So, this is the loop: Generate → Analyze → Challenge → Improve → Measure → Repeat.

Every iteration makes me better at both evaluating AI code and writing better prompts.

What This Means for Learning to Code with AI

This experience taught me three critical lessons:

1. Working ≠ Good Code

AI models are incredible at generating code that functions. But "it works" tells you nothing about security, performance, or maintainability.

The gap between "functional" and "production-ready" is where real learning happens. VibeCodeArena makes that gap visible and teachable.

2. Improvement Requires Measurement

I used to iterate on code blindly: "This seems better... I think?"

Now I know exactly what improved. When I flatten nested logic, I see the maintainability index go up. When I add CSP headers, I see security scores improve. When I optimize selectors, I see performance gains.

Measurement transforms vague improvement into concrete progress.

3. Competition Accelerates Learning

The leaderboard changed everything for me. I'm not just trying to write "good enough" code—I'm trying to climb past other developers and even beat the AI models.

This competitive element keeps me pushing to learn one more optimization, fix one more issue, implement one more best practice.

How the Platform Helps Me Become A Better Programmer

VibeCodeArena isn't just an evaluation tool—it's a structured learning environment. Here's what makes it effective:

Immediate Feedback: I see issues the moment I submit code, not weeks later in code review.

Contextual Education: Each issue comes with explanation and guidance. I learn why something matters, not just that it's wrong.

Iterative Improvement: The "Challenge" button transforms evaluation into action. I learn by doing, not just reading.

Measurable Progress: I can track my improvement over time—both in code quality scores and leaderboard position.

Comparative Learning: Seeing how my solutions stack up against others shows me what's possible and motivates me to reach higher.

What I've Learned So Far

Through this iterative process, I've gained practical knowledge I never would have developed just reading documentation:

  • How to implement Content Security Policy correctly
  • Why DOM depth matters for rendering performance
  • What CSS containment does and when to use it
  • How to structure code for better maintainability
  • Which performance optimizations actually make a difference

Each "Challenge" cycle teaches me something new. And because I'm measuring the impact, I know what actually works.

The Bottom Line

AI coding tools are incredible for generating starting points. But they don't produce high quality code and can't teach you what good code looks like or how to improve it.

VibeCodeArena bridges that gap by providing:

✓ Objective analysis that shows you what's actually wrong
✓ Educational feedback that explains why it matters
✓ A "Challenge" system that turns learning into action
✓ Measurable improvement tracking so you know what works
✓ Competitive motivation through leaderboards

My "simple image carousel" taught me an important lesson: The real skill isn't generating code with AI. It's knowing how to evaluate it, improve it, and learn from the process.

The future of AI-assisted development isn't just about prompting better. It's about developing the judgment to make AI-generated code production-ready. That requires structured learning, objective feedback, and iterative improvement. And that's exactly what VibeCodeArena delivers.

Here is a link to the code for the image carousal I used for my learning journey

#AIcoding #WebDevelopment #CodeQuality #VibeCoding #SoftwareEngineering #LearningToCode

The Mobile Dev Hiring Landscape Just Changed

Revolutionizing Mobile Talent Hiring: The HackerEarth Advantage

The demand for mobile applications is exploding, but finding and verifying developers with proven, real-world skills is more difficult than ever. Traditional assessment methods often fall short, failing to replicate the complexities of modern mobile development.

Introducing a New Era in Mobile Assessment

At HackerEarth, we're closing this critical gap with two groundbreaking features, seamlessly integrated into our Full Stack IDE:

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Now, assess mobile developers in their true native environment. Our enhanced Full Stack questions now offer full support for both Java and Kotlin, the core languages powering the Android ecosystem. This allows you to evaluate candidates on authentic, real-world app development skills, moving beyond theoretical knowledge to practical application.

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Say goodbye to setup drama and tool-switching. Candidates can now build, test, and debug Android and React Native applications directly within the browser-based IDE. This seamless, in-browser experience provides a true-to-life evaluation, saving valuable time for both candidates and your hiring team.

Assess the Skills That Truly Matter

With native Android support, your assessments can now delve into a candidate's ability to write clean, efficient, and functional code in the languages professional developers use daily. Kotlin's rapid adoption makes proficiency in it a key indicator of a forward-thinking candidate ready for modern mobile development.

Breakup of Mobile development skills ~95% of mobile app dev happens through Java and Kotlin
This chart illustrates the importance of assessing proficiency in both modern (Kotlin) and established (Java) codebases.

Streamlining Your Assessment Workflow

The integrated mobile emulator fundamentally transforms the assessment process. By eliminating the friction of fragmented toolchains and complex local setups, we enable a faster, more effective evaluation and a superior candidate experience.

Old Fragmented Way vs. The New, Integrated Way
Visualize the stark difference: Our streamlined workflow removes technical hurdles, allowing candidates to focus purely on demonstrating their coding and problem-solving abilities.

Quantifiable Impact on Hiring Success

A seamless and authentic assessment environment isn't just a convenience, it's a powerful catalyst for efficiency and better hiring outcomes. By removing technical barriers, candidates can focus entirely on demonstrating their skills, leading to faster submissions and higher-quality signals for your recruiters and hiring managers.

A Better Experience for Everyone

Our new features are meticulously designed to benefit the entire hiring ecosystem:

For Recruiters & Hiring Managers:

  • Accurately assess real-world development skills.
  • Gain deeper insights into candidate proficiency.
  • Hire with greater confidence and speed.
  • Reduce candidate drop-off from technical friction.

For Candidates:

  • Enjoy a seamless, efficient assessment experience.
  • No need to switch between different tools or manage complex setups.
  • Focus purely on showcasing skills, not environment configurations.
  • Work in a powerful, professional-grade IDE.

Unlock a New Era of Mobile Talent Assessment

Stop guessing and start hiring the best mobile developers with confidence. Explore how HackerEarth can transform your tech recruiting.

Vibe Coding: Shaping the Future of Software

A New Era of Code

Vibe coding is a new method of using natural language prompts and AI tools to generate code. I have seen firsthand that this change makes software more accessible to everyone. In the past, being able to produce functional code was a strong advantage for developers. Today, when code is produced quickly through AI, the true value lies in designing, refining, and optimizing systems. Our role now goes beyond writing code; we must also ensure that our systems remain efficient and reliable.

From Machine Language to Natural Language

I recall the early days when every line of code was written manually. We progressed from machine language to high-level programming, and now we are beginning to interact with our tools using natural language. This development does not only increase speed but also changes how we approach problem solving. Product managers can now create working demos in hours instead of weeks, and founders have a clearer way of pitching their ideas with functional prototypes. It is important for us to rethink our role as developers and focus on architecture and system design rather than simply on typing c

Vibe Coding Difference

The Promise and the Pitfalls

I have experienced both sides of vibe coding. In cases where the goal was to build a quick prototype or a simple internal tool, AI-generated code provided impressive results. Teams have been able to test new ideas and validate concepts much faster. However, when it comes to more complex systems that require careful planning and attention to detail, the output from AI can be problematic. I have seen situations where AI produces large volumes of code that become difficult to manage without significant human intervention.

AI-powered coding tools like GitHub Copilot and AWS’s Q Developer have demonstrated significant productivity gains. For instance, at the National Australia Bank, it’s reported that half of the production code is generated by Q Developer, allowing developers to focus on higher-level problem-solving . Similarly, platforms like Lovable or Hostinger Horizons enable non-coders to build viable tech businesses using natural language prompts, contributing to a shift where AI-generated code reduces the need for large engineering teams. However, there are challenges. AI-generated code can sometimes be verbose or lack the architectural discipline required for complex systems. While AI can rapidly produce prototypes or simple utilities, building large-scale systems still necessitates experienced engineers to refine and optimize the code.​

The Economic Impact

The democratization of code generation is altering the economic landscape of software development. As AI tools become more prevalent, the value of average coding skills may diminish, potentially affecting salaries for entry-level positions. Conversely, developers who excel in system design, architecture, and optimization are likely to see increased demand and compensation.​
Seizing the Opportunity

Vibe coding is most beneficial in areas such as rapid prototyping and building simple applications or internal tools. It frees up valuable time that we can then invest in higher-level tasks such as system architecture, security, and user experience. When used in the right context, AI becomes a helpful partner that accelerates the development process without replacing the need for skilled engineers.

This is revolutionizing our craft, much like the shift from machine language to assembly to high-level languages did in the past. AI can churn out code at lightning speed, but remember, “Any fool can write code that a computer can understand. Good programmers write code that humans can understand.” Use AI for rapid prototyping, but it’s your expertise that transforms raw output into robust, scalable software. By honing our skills in design and architecture, we ensure our work remains impactful and enduring. Let’s continue to learn, adapt, and build software that stands the test of time.​

Ready to streamline your recruitment process? Get a free demo to explore cutting-edge solutions and resources for your hiring needs.

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